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Anti-Islam is subconsciously being injected to our children
Google News'te Doğruhaber'e abone olun. 

The Western world, which has actually entered massacres in the geographical region of Islam by targeting Muslims, continues to host the Islamic enemy in every area. Sometimes Westerners, who do not stop expressing this hostility clearly, sometimes continue their hostility with insidious plans.

As in every platform, those tyrants have injected the Islamofobi into young minds through digital games recently produced in special centers of perception, as well as in their own societies, Islamic antagonism works in children's subconscious in Muslim societies too.

The imperialist West, which capturing our own children’s mind with popularized games, reflects Muslims as terrorists and Islamic sharia [Islamic law] as evil objects in those games.

Focusing on Muslims as negative characters in films they have produced in this sector, especially in Hollywood, which are leading the world cinema, anti-Islamic foci always show the source of evil and terror as Islam. In doing so, the enemies of Islam, who resort to insidious ways, sometimes produce a dirty perception by running Islamic slogans on different scenes where badness is in.

Westerners who keep virtual and digital platforms under hegemony like the cinema sector are inject the Islamophobia to the tiny minds of the Muslim community in the online or manually games they produce.

While these computer games, which have recently been popularized by special programs, have included Muslims as terrorists to be destroyed, Islamic signs such as the mosque, the minaret, the Arabic language which the language of the Qur'an, the Kaaba, and the headscarf are some of the sources of badness.

The enemies of Islam, who are trying to direct children as they want by the games, are hiding message they want placed in the various parts of the games so they can not be realized, and they pollute the minds of our future children and capture them. In the Muslim community they are preparing the ground for raising a generation of enemies of Islam.

In addition to the actual occupations of history, the enemies of Islam, which have been damaged by cultural imperialism and hard to be repaired in Islamic societies; they are now intensely poisoning spiritually by invading children's consciousness through computer games that show Islam and Muslims as a source of evil and corruption.

Drawing attention to Islamic hostility in western origin computer games, the Ministry of Youth and Sports also published the report in 2016, which revealed the dangers of such games, which were put on the market for children.

Beyond Islamophobia, it is enmity to Islam

It was noted that, parents at the outset, everyone is invited to be sensitive to such insidious games, the game makers' messages (images, sounds, etc.) are not noticed in a completely different dimension of the focus point.

The report pointed out that digital games are used as a means of a project by emphasizing that the processing of Islamophobia (Fear of Islam) is proceeding ahead of the minds by the produced digital games and that the enmity of Islam is incited and imposed.

The player wins prize as much as kills Muslims

In the rapport, which emphasized that digital games are dealing with Islam and Muslim enmity, pointed out the danger in these expressive games:

"While watching a movie, person is witnessing the murder of a person identified as a terrorist. But in digital games the player plays a role of a soldier, kills the Muslim personally presented as a terrorist, and earns as many prizes / points as the number of Muslims he kills."

"We poison our generation with digital games"

It has emphasized in the report that we must be aware of this digital attacks and realize that this digital war against Muslims, the following statements have said for parents: "We think that we make our children happy without controlling digital games, we just buy them. But we must be aware of hiding enmity because we are poisoning our generation."

"Report insulting Islam games"

To draw attention to the danger in digital games, in the report noted that they have opened a site:  www.oyunlardaislamofobi.com and said, "With this portal, we aimed to make our player aware of the perception management, parents, our young people to make aware of the games which are against Islam and to protect them against the Islamophobia poison. At the same time on the site, we have made a notice section for users who detect disrespect and insult to our religion, so we have started a collective movement and we plan to destroy the bad image that is trying to be formed by this consciousness management."

In the report, some examples of digital games where the Islamophobia is involved are as follows:

GUITAR HERO-3

The game is a musical instrument playing game based on the ability to simultaneously print the notes. The game is unrivaled in its kind and very popular also in our country. The revenue of the producer company is about $ 3 billion. At game; He writes Arabic "Allah" idiom on the floor of the guitar playing and singing characters.

DEVIL MAY CRY-3 / DANTE'S AWAKENING

The game is a 3rd person progressive action game. At game; the gate of the Kaaba, the sacred house of Muslims, is used as the entrance gate for badness and evil derivations.

RESIDENT EVIL-4

The game is a 3rd person progressive action game. At game; the door of the Prophet's (PBUH) cabin (Masjid al-Nabawi) was portrayed as the great entrance gate before attacking the characters of the zombies.

RESIDENT EVIL-5

The game is a 3rd person progressive action game. The first 5 in Turkiye's list, the first 10 in world rankings. The company's annual profit is close to $ 3 billion. At game; one of the scenes is in the library. All the books except "Qur’an" are in the library while the "Qur’an" is on the floor.

CALL OF DUTY MODERN WARFARE-2

The game is 1st person attack and marksmanship game. The best game of 2007 was chosen in Turkiye and in the world. Annual revenue is around $ 14 billion. At game; there is a frame in a ruined house toilet right above a closet in the dirt, embellished with Hadith-i Sharif. In the frame "Allah is beautiful. He likes the beautiful one." The hadith is used in Arabic. This image has been removed by updating the game on intense reactions.

CALL OF DUTY-2

The game is first-person shooter game. At game; Chapter 4 - The Battle of One of the highlighted scenes in the Al Alamein section is the attack of minarets by planes and the collapse of the minaret.

SERIOUS SAM-3

The game is a fight against aliens invading the world and rescue the world. At game; the tomb of Ali [the 4th khalifa of Muslims] has been designed individually until the processions and inscriptions, and creatures emerge from inside the tomb.

CLIVE BARKERS UNDYING

The game is based on killing and survival with one person. At game; the place where the devil attacked the main character is written in Arabic Hadith-i Sharif.

MUSLIM MASSACRE

The game is a one person game of arcade type based on killing and destroying. At game; at the end of the game with the progress of killing Muslim characters from the players, it is demanded that Muhammad be killed.

BOMB GAZA

At game; Players earn points by leaving bomb on Gaza and on innocent civilian population, making flights over the city. This game has been removed from Google Play in response to intense reactions.

MINARETT ATTACK

Game; the minarets are based on bombing and exploding. On the minaret there are depicted bearded and delirious muezzins. At the beginning of the game, a peaceful geography strikes. There are quiet Swiss towns with churches right in front of the mountains. However, by giving the 'start' command, the minarets will rise as they will invade the city from the ground. How much minaret or muezzin the player hits the score is so much. Muezzins who have not been shot are constantly reading adhan as a result of having lost the game.

TEKKEN TAG TOURNAMENT

The game is a martial arts game played in a modified mode (Tag). In the scene of the play Saudi Arabia, "Allah" is written on the stage ground where the fighters are involved. 

LITTLE BIG PLANET 3

The game, Little Big Planet (LBP) is a platform-like game developed for the PlayStation 3. Little Big Planet was awarded the "Game of the Year" award for 2008 by many organizations. At game; "Every living creature will taste death" (ankebût-57) and "every living creature will be destroyed" (Rahman-26) are presented verbally as background music. Many places have released this version of the game. After the intense reaction of the Muslims, the producer subtracted this music from the official statement and from the soundtrack album of the game.

FAITH FIGHTER

The game is about fighting religious characters. When religious characters were being edited, censorship was not used and face of Prophet Muhammad [PBUH] appears. After the reaction, the producer firm did not remove the game but added a censored version. The game can still be played on its own site.

It is clearly seen that the Islamic enemy West, which aims to refute and destroy Muslim societies with cultural genocide that it has launched after all, in the geography of Islam, where it has been hegemony with bombs, civil wars and economic sanctions from one side, it has launched a mental occupation operation over computer games in recent years. It is also reflected in the fact that a terrible economic gain is achieved through the games. (ILKHA)





































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